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The Bottom Feeder: The Final Answer For What To Do To Prevent Piracy

Via oreillyradar:

Excellent and level-headed perspective on piracy. It’s anti-bombast:

One of the most common questions fledgling developers ask me is how they should protect their games from pirates. My answer is, generally, “The minimum amount you can get away with.” That is because I have learned never to forget the following guideline …

Whenever you find yourself starting a sentence with, “I don’t want people to pirate my game, so I am going to …” you are very close to making a big mistake.

The full post is worth a read.

Filed under piracy drm consumers

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BitTorrent users spend money, too | Technology | Los Angeles Times

Findings from the Vuze study noted in this article should be taken with a grain of salt. Pro-BitTorrent conclusions support Vuze’s business model.

That said, the article poses an unanswered question I think I can shed a little light on:

What it doesn’t reveal, at least not explicitly, is why those users buy DVDs but not the downloadable movies sold or rented by authorized outlets such as CinemaNow, iTunes or Amazon.com. 

The answer: Handbrake. Pop a DVD into the computer, adjust the settings/formats, and let it rip.

If the industry really doesn’t understand why savvy content consumers avoid “approved” files, they’re worse off than I thought.

Filed under bittorrent piracy files drm handbrake